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Landon Snow and the island of Arcanum

by R.K. Mortenson
Series: Landon Snow #3
224 pages, Fantasy
Reviewed by Kristi

A fun, light romp through another world, with Christian values throughout.

Plot

Landon Snow is once again pulled into the world of Wonderwood, this time accompanied by his sisters Holly and Bridget. Reunited with Landon and Holly's old friends, the children join a quest to rescue the lost animals of Wonderwood from the dreaded island of Arcanum. But to do so, they must face the Arcans, inhabitants and guardians of the island, and servants to the evil Malus Quidam.

Morality

All books in this series take a Biblical view of right and wrong. When asked by their parents where they've been during the day (off saving animals in another world), Landon tells them half-truths, but does consider whether this qualifies as lying.

Spiritual Content

God and Satan are present in the forms of the Auctor and Malus Quidam, and the children are aware of this connection to our own world. An antique Bible provides the entryway to the world of Wonderwood. At one point, Landon speaks the words of a spell in order to lift a curse from a group of animals.

Violence

The children fight the Arcans, who turn to sand when destroyed. There is mention of the Arcans burning and branding each other with tattoos, and mention of torture that isn't explicit.

Drug and Alcohol Content

Champagne is mentioned, but not actually present. What the children jokingly refer to as champagne turns out to be ginger ale.

Sexual Content

Landon's attraction to Ditty continues, but they share no more than a hug and a little hand holding.

Crude or Profane Language or Content

As they are at sea and a bit nauseous, plus supplied with a generous amount of ginger ale, the children burp and belch rather a lot. Landon wets himself at one point in fear. No crude language.

Conclusion

Like the previous two books in the series, this is a book with solid Christian values that should be enjoyed by most. I also find it something of an improvement over the previous two installments, as the adventure was more physical and easier to follow.

Fun Score: 4
Values Score: 5
Written for Age: 8-10

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